Wednesday, 28 October 2015

LORD OF THE FLIES




                                            LORD OF THE FLIES



In the midst of a raging war, a plane evacuating a group of schoolboys from Britain is shot down over a deserted tropical island. Two of the boys, Ralph and Piggy, discover a conch shell on the beach, and Piggy realizes it could be used as a horn to summon the other boys. Once assembled, the boys set about electing a leader and devising a way to be rescued. They choose Ralph as their leader, and Ralph appoints another boy, Jack, to be in charge of the boys who will hunt food for the entire group.
Ralph, Jack, and another boy, Simon, set off on an expedition to explore the island. When they return, Ralph declares that they must light a signal fire to attract the attention of passing ships. The boys succeed in igniting some dead wood by focusing sunlight through the lenses of Piggy’s eyeglasses. However, the boys pay more attention to playing than to monitoring the fire, and the flames quickly engulf the forest. A large swath of dead wood burns out of control, and one of the youngest boys in the group disappears, presumably having burned to death.
At first, the boys enjoy their life without grown-ups and spend much of their time splashing in the water and playing games. Ralph, however, complains that they should be maintaining the signal fire and building huts for shelter. The hunters fail in their attempt to catch a wild pig, but their leader, Jack, becomes increasingly preoccupied with the act of hunting.
When a ship passes by on the horizon one day, Ralph and Piggy notice, to their horror, that 

the signal fire—which had been the hunters’ responsibility to maintain—has burned out. 

Furious, Ralph accosts Jack, but the hunter has just returned with his first kill, and all the 

hunters seem gripped with a strange frenzy, reenacting the chase in a kind of wild dance. 

Piggy criticizes Jack, who hits Piggy across the face. Ralph blows the conch shell and 

reprimands the boys in a speech intended to restore order. At the meeting, it quickly 

becomes clear that some of the boys have started to become afraid. The littlest boys,known 

as “littluns,” have been troubled by nightmares from the beginning, and more and more boys now believe that there is some sort of beast or monster lurking on the island. The older boys try to convince the others at the meeting to think rationally, asking where such a monster could possibly hide during the daytime. One of the littluns suggests that it hides in the sea—a proposition that terrifies the entire group.
Not long after the meeting, some military planes engage in a battle high above the island. The boys, asleep below, do not notice the flashing lights and explosions in the clouds. A parachutist drifts to earth on the signal-fire mountain, dead. Sam and Eric, the twins responsible for watching the fire at night, are asleep and do not see the parachutist land. When the twins wake up, they see the enormous silhouette of his parachute and hear the strange flapping noises it makes. Thinking the island beast is at hand, they rush back to the camp in terror and report that the beast has attacked them.
The boys organize a hunting expedition to search for the monster. Jack and Ralph, who are increasingly at odds, travel up the mountain. They see the silhouette of the parachute from a distance and think that it looks like a huge, deformed ape. The group holds a meeting at which Jack and Ralph tell the others of the sighting. Jack says that Ralph is a coward and that he should be removed from office, but the other boys refuse to vote Ralph out of power. Jack angrily runs away down the beach, calling all the hunters to join him. Ralph rallies the remaining boys to build a new signal fire, this time on the beach rather than on the mountain. They obey, but before they have finished the task, most of them have slipped away to join Jack.
Jack declares himself the leader of the new tribe of hunters and organizes a hunt and a violent, ritual slaughter of a sow to solemnize the occasion. The hunters then decapitate the sow and place its head on a sharpened stake in the jungle as an offering to the beast. Later, encountering the bloody, fly-covered head, Simon has a terrible vision, during which it seems to him that the head is speaking. The voice, which he imagines as belonging to the Lord of the Flies, says that Simon will never escape him, for he exists within all men. Simon faints. When he wakes up, he goes to the mountain, where he sees the dead parachutist. Understanding then that the beast does not exist externally but rather within each individual boy, Simon travels to the beach to tell the others what he has seen. But the others are in the midst of a chaotic revelry—even Ralph and Piggy have joined Jack’s feast—and when they see Simon’s shadowy figure emerge from the jungle, they fall upon him and kill him with their bare hands and teeth.
The following morning, Ralph and Piggy discuss what they have done. Jack’s hunters attack them and their few followers and steal Piggy’s glasses in the process. Ralph’s  group travels to Jack’s stronghold in an attempt to make Jack see reason, but Jack orders Sam and Eric tied up and fights with Ralph. In the ensuing battle, one boy, Roger, rolls a boulder down the mountain, killing Piggy and shattering the conch shell. Ralph barely manages to escape a torrent of spears.
Ralph hides for the rest of the night and the following day, while the others hunt him like an animal. Jack has the other boys ignite the forest in order to smoke Ralph out of his hiding place. Ralph stays in the forest, where he discovers and destroys the sow’s head, but eventually, he is forced out onto the beach, where he knows the other boys will soon arrive to kill him. Ralph collapses in exhaustion, but when he looks up, he sees a British naval officer standing over him. The officer’s ship noticed the fire raging in the jungle. The other boys reach the beach and stop in their tracks at the sight of the officer. Amazed at the spectacle of this group of bloodthirsty, savage children, the officer asks Ralph to explain. Ralph is overwhelmed by the knowledge that he is safe but, thinking about what has happened on the island, he begins to weep. The other boys begin to sob as well. The officer turns his back so that the boys may regain their composure.

Monday, 12 October 2015

TESS



                                                        TESS
                                           -Thomas Hardy


The poor peddler John Durbeyfield is stunned to learn that he is the descendent of an ancient noble family, the d’Urbervilles. Meanwhile, Tess, his eldest daughter, joins the other village girls in the May Day dance, where Tess briefly exchanges glances with a young man. Mr. Durbeyfield and his wife decide to send Tess to the d’Urberville mansion, where they hope Mrs. d’Urberville will make Tess’s fortune. In reality, Mrs. d’Urberville is no relation to Tess at all: her husband, the merchant Simon Stokes, simply changed his name to d’Urberville after he retired. But Tess does not know this fact, and when the lascivious Alec d’Urberville, Mrs. d’Urberville’s son, procures Tess a job tending fowls on the d’Urberville estate, Tess has no choice but to accept, since she blames herself for an accident involving the family’s horse, its only means of income.
Tess spends several months at this job, resisting Alec’s attempts to seduce her. Finally, Alec takes advantage of her in the woods one night after a fair. Tess knows she does not love Alec. She returns home to her family to give birth to Alec’s child, whom she christens Sorrow. Sorrow dies soon after he is born, and Tess spends a miserable year at home before deciding to seek work elsewhere. She finally accepts a job as a milkmaid at the Talbothays Dairy.
At Talbothays, Tess enjoys a period of contentment and happiness. She befriends three of her fellow milkmaids—Izz, Retty, and Marian—and meets a man named Angel Clare, who turns out to be the man from the May Day dance at the beginning of the novel. Tess and Angel slowly fall in love. They grow closer throughout Tess’s time at Talbothays, and she eventually accepts his proposal of marriage. Still, she is troubled by pangs of conscience and feels she should tell Angel about her past. She writes him a confessional note and slips it under his door, but it slides under the carpet and Angel never sees it.
After their wedding, Angel and Tess both confess indiscretions: Angel tells Tess about an affair he had with an older woman in London, and Tess tells Angel about her history with Alec. Tess forgives Angel, but Angel cannot forgive Tess. He gives her some money and boards a ship bound for Brazil, where he thinks he might establish a farm. He tells Tess he will try to accept her past but warns her not to try to join him until he comes for her.

Tess struggles. She has a difficult time finding work and is forced to take a job at an unpleasant and unprosperous farm. She tries to visit Angel’s family but overhears his brothers discussing Angel’s poor marriage, so she leaves. She hears a wandering preacher speak and is stunned to discover that he is Alec d’Urberville, who has been converted to Christianity by Angel’s father, the Reverend Clare. Alec and Tess are each shaken by their encounter, and Alec appallingly begs Tess never to tempt him again. Soon after, however, he again begs Tess to marry him, having turned his back on his -religious ways.
Tess learns from her sister Liza-Lu that her mother is near death, and Tess is forced to return home to take care of her. Her mother recovers, but her father unexpectedly dies soon after. When the family is evicted from their home, Alec offers help. But Tess refuses to accept, knowing he only wants to obligate her to him again.
At last, Angel decides to forgive his wife. He leaves Brazil, desperate to find her. Instead, he finds her mother, who tells him Tess has gone to a village called Sandbourne. There, he finds Tess in an expensive boardinghouse called The Herons, where he tells her he has forgiven her and begs her to take him back. Tess tells him he has come too late. She was unable to resist and went back to Alec d’Urberville. Angel leaves in a daze, and, heartbroken to the point of madness, Tess goes upstairs and stabs her lover to death. When the landlady finds Alec’s body, she raises an alarm, but Tess has already fled to find Angel.
Angel agrees to help Tess, though he cannot quite believe that she has actually murdered Alec. They hide out in an empty mansion for a few days, then travel farther. When they come to Stonehenge, Tess goes to sleep, but when morning breaks shortly thereafter, a search party discovers them. Tess is arrested and sent to jail. Angel and Liza-Lu watch as a black flag is raised over the prison, signaling Tess’s execution.
  

THE DUCHESS OF MALFI




                          THE DUCHESS OF MALFI 
                            -John Webster


So it all starts out with our girl, the Duchess, who's inherited her political position from her dead husband, the former Duke of Malfi. Despite being a widow, she's still a total babe, and her steward, Antonio, has noticed, although he'd never in a million years make a move on an aristocrat (especially not one who's his boss).
To make the situation more complicated, you have the Duchess's two brothers, the Cardinal and Ferdinand, who are both horribly corrupt andsuper adamant that their sister not get remarried. To make sure that their sister toes the line, the brothers finagle the Duchess into employing Bosola, a jaded ex-con who's working as Ferdinand's spy.
The Duchess has got her own plans, though. She's had her eye on Antonio, see. He's a stand up guy, has good values, and, hey, not bad to look at. After telling her brothers she won't get married without their consent, she then proposes to Antonio, who, after he gets over being totally shocked, agrees. They decide to keep their marriage a total secret, both because her brothers are nuts and because, in Renaissance times, it really wasn't cool for a noblewoman to be marrying her social inferior. Or, for the matter, for a woman to be deciding who she was going to marry in the first place.
The Duchess and Antonio can't keep their secret safe for long, though. Through a series of complicated events (intrigue! espionage! go see the detailed summary linked on the left!) Bosola figures out that the Duchess is macking on somebody, because as crafty as she is the Duchess can't totally fool him when she eventually gets pregnant and pops out a few kids.
After a few years of observation (yep, years), Bosola reports back to the brothers, who now know that she's getting down with somebody, although they still have no idea that she's married to Antonio. Furious, they plan to figure out what's going on and to punish her.

Things start going downhill fast: not only have we found that the Duchess's political standing has been taking a hit because of all of this secret-husband-secret-kids stuff, but Ferdinand's showed up at the Malfi court. He confronts the Duchess in the middle of the night in her bedroom, accusing her of sleeping around, and completely fails to give a damn when the Duchess reveals to him that she's actually lawfully married. After he leaves, the Duchess, now really worried about the safety of her family, flees the court with Antonio and their kids, but not before she lets slip to Bosola that she and Antonio are married. Busted.
The brothers are now hounding the family throughout Italy, and eventually the Duchess and Antonio split up. The Duchess, along with her maid Cariola and two of her three children, is imprisoned by Ferdinand. Ferdinand psychologically tortures the Duchess (there are crazy people and mannequins of her family members involved; it's complicated) until he eventually has her strangled, along with Cariola and the two kids.
Having becoming increasingly not-okay with his role in all of this, Bosola finally decides that he's gotta do the right thing, and resolves to save Antonio and the remaining child. Ferdinand's gone crazy (as in, he literally thinks he's a werewolf—real crazy), but the Cardinal's still in a fine murderous fettle and contracts Bosola to kill Antonio, not knowing that Bosola intends to whisk Antonio away to safety.
Things go terribly wrong, and in a horrible, so-botched-it-makes-you-want-to-cry-with-frustration scene, Bosola accidentally kills Antonio. At this point, the only thing that Bosola can do is claim revenge upon the brothers, and so in a final, equally confused and hectic scene, Bosola manages to kill both Ferdinand and the Cardinal, but is himself mortally wounded in the process, and he dies deploring the "deep pit of darkness" that is the world.
The only surviving son of the Duchess and Antonio is taken in by Antonio's old friend Delio, who closes the play by hoping that the kid will take over his mother's political title and that some good can come out of all of this horror. 

THE PRINCE




                                        THE PRINCE
                        -Machiavelli
 

get yourself a kingdom, and preferably have your own army while doing it since mercenaries are bad news. Be careful when choosing a place to take over. Even though it will be harder to conquer at first, choose the land of a king with no powerful barons or ministers, because it will be easiest to maintain in the long run. Make sure you kill anyone who might oppose you before continuing. And choose a role model.
keep your kingdom secure by not allowing people as strong as you are into the neighborhood. Also, make friends with your neighbors. Don't let people hate you, but don't worry too much if they grumble a bit. Maintain a reputation for awesomeness. When in doubt, think of Cesare Borgia.

States can be republics or kingdoms, old or new. The easiest to rule are old hereditary kingdoms, lands that are passed down from father to son (and rarely from father to daughter, or mother to son or—you get the picture). Basically, instead of passing along their 2001 Toyota Camry, your parents give you a kingdom.
You'd have to be an idiot to have problems ruling one of these. Because they're so easy to rule, they are hard to take. The opposite is true of states that are easy to take: they tend to be hard to rule. The best way to take old hereditary kingdoms is by killing the old monarchy. Every last one.
 You also need violence to take self-governed republics, because they will rebel if you don't crush them. Just remember not to keep being violent. Get it over with so you can start being nice and people won't hate you. Never let your people hate you. Lie, cheat, steal—just don't become hated.
And make sure you have your own army.

Mercenaries and auxiliaries (people you pay to fight for you) are a waste of time and dangerous, to boot. If you have a strong army, and your people love you, no one can touch you. They won't even think about it.
On that topic, you need to run your army, so war needs to be on your mind all day every day. You need to be on the cutting edge of war techniques and technology. By the way, a word (or two) on fortresses: they look cool and everything, but they can also make people resent you. They're really only useful if you are afraid of your people.
Throw parties for your people. Listen to your ministers (the smart ones) but avoid brown-noses.
 Finally, Italy is not doing so great right now because its rulers didn't follow Machiavelli's rules. They blame bad luck, but you can always prepare for luck, and they didn't. Don't be like them. Be awesome.

Sunday, 11 October 2015

The Tempest



                     The Tempest   

                      - William Shakespeare               


The Tempest opens in the midst of a storm, as a ship containing the king of Naples and his party struggles to stay afloat. On land, Prospero and his daughter, Miranda, watch the storm envelop the ship. Prospero has created the storm with magic, and he explains that his enemies are on board the ship.

The story Prospero relates is that he is the rightful Duke of Milan and that his younger brother, Antonio, betrayed him, seizing his title and property. Twelve years earlier, Prospero and Miranda were put out to sea in little more than a raft. Miraculously, they both survived and arrived safely on this island, where Prospero learned to control the magic that he now uses to manipulate everyone on the island. Upon his arrival, Prospero rescued a sprite, Ariel, who had been imprisoned by the witch Sycorax. Ariel wishes to be free and his freedom has been promised within two days. The last inhabitant of the island is the child of Sycorax and the devil: Caliban, whom Prospero has enslaved. Caliban is a natural man, uncivilized and wishing only to have his island returned to him to that he can live alone in peace.

Soon the royal party from the ship is cast ashore and separated into three groups. The king's son, Ferdinand, is brought to Prospero, where he sees Miranda, and the two fall instantly in love. Meanwhile, Alonso, the king of Naples, and the rest of his party have come ashore on another part of the island. Alonso fears that Ferdinand is dead and grieves for the loss of his son. Antonio, Prospero's younger brother, has also been washed ashore with the king's younger brother, Sebastian. Antonio easily convinces Sebastian that Sebastian should murder his brother and seize the throne for himself. This plot to murder Alonso is similar to Antonio's plot against his own brother, Prospero, 12 years earlier.

Another part of the royal party — the court jester and the butler — has also come ashore. Trinculo and Stefano each stumble upon Caliban, and each immediately sees a way to make money by exhibiting Caliban as a monster recovered from this uninhabited island. Stefano has come ashore in a wine cask, and soon Caliban, Trinculo, and Stefano are drunk. While drinking, Caliban hatches a plot to murder Prospero and enrolls his two new acquaintances as accomplices. Ariel is listening, however, and reports the plot to Prospero.
Meanwhile, Prospero has kept Ferdinand busy and has forbidden Miranda to speak to him, but the two still find time to meet and declare their love, which is actually what Prospero has planned. Next, Prospero stages a masque to celebrate the young couple's betrothal, with goddesses and nymphs entertaining the couple with singing and dancing.

While Ferdinand and Miranda have been celebrating their love, Alonso and the rest of the royal party have been searching for the king's son. Exhausted from the search and
 with the king despairing of ever seeing his son alive, Prospero has ghosts and an imaginary banquet brought before the king's party. A god-like voice accuses Antonio, Alonso, and Sebastian of their sins, and the banquet vanishes. The men are all frightened, and Alonso, Antonio, and Sebastian run away.

Prospero punishes Caliban, Trinculo, and Stefano with a run through a briar patch and swim in a scummy pond. Having accomplished what he set out to do, Prospero has the king's party brought in. Prospero is clothed as the rightful Duke of Milan, and when the spell has been removed, Alonso rejects all claims to Prospero's dukedom and apologizes for his mistakes. Within moments, Prospero reunites the king with his son, Ferdinand. Alonso is especially pleased to learn of Miranda's existence and that Ferdinand will marry her.

Prospero then turns to his brother, Antonio, who offers no regrets or apology for his perfidy. Nevertheless, Prospero promises not to punish Antonio as a traitor. When Caliban is brought in, Caliban tells Prospero that he has learned his lesson. His two co-conspirators, Trinculo and Stefano, will be punished by the king. Soon, the entire party retires to Prospero's cell to celebrate and await their departure home. Only Prospero is left on stage.

In a final speech, Prospero tells the audience that only with their applause will he be able to leave the island with the rest of the party. Prospero leaves the stage to the audience's applause.


VOLPONE

     


                                              Volpone 
                                   -Ben Jonson
                             
Volpone, a Venetian nobleman, has no relative to make his heir; he must name someone his beneficiary. Several rivals try to attain his favor by bringing the sick Volpone gifts that they hope will be returned tenfold. Mosca, a clever parasite to Volpone, encourages the three major gulls to give until it hurts. These birds of prey are Voltore, a lawyer; Corbaccio, an old miser about to die himself; and Corvino, a rich merchant and husband to Celia, a beautiful lady of Venice. Also naively competing for Volpone's wealth is Lady Would-be, the affected wife of an English knight, Sir Politic Would-be. After each gull is fleeced before our eyes, Mosca encourages Volpone to think of seeking a greater treasure than gold: the wife of Corvino. After a sensuous description by Mosca, Volpone resolves to see this paragon of beauty.

As the second act begins, Volpone appears beneath Celia's window disguised as a mountebank. Jealous Corvino drives him away upon discovering his wife in an upper window. While Corvino threatens his wife with closer incarceration, Volpone sings to Mosca of her beauty and his desire. Mosca hatches a plot to secure Celia for his master. He tells Corvino that the mountebank's oil, purchased for Volpone by Corbaccio, has revived the flagging health of the fox. However, if Volpone is to live on, he must sleep with some young woman. The others are seeking the cure for Volpone, and Corvino must hurry or lose his investment. Corvino wisely suggests a courtesan, but Mosca slyly rejects this plan, reasoning that an artful quean might cheat them all. Finally, Corvino offers his wife. He is convinced that she is safe, and Mosca is sent to tell Volpone the good news.

Act III reveals Mosca and Bonario conversing in the street. For some reason, Mosca is telling Bonario of Corbaccio's intention to disinherit him and inviting the son to witness the deed at Volpone's house. Meanwhile, Lady Would-be visits Volpone and nearly talks him to death. Mosca gets rid of her by saying that Sir Politic was lately seen rowing in a gondola with a cunning courtesan. Corvino arrives, dragging his unwilling wife into the fox's lair; Volpone, left alone with the shrinking lady, is not successful in his persuasive attempts to seduce her. Just as he is about to take her by force, Bonario leaps from his hiding place and denounces Volpone and spirits the lady to safety.

Mosca saves Volpone from the police by explaining the incident to the three gulls and persuading them to tell his contrived story in court. Mosca says that Bonario, impatient to see Volpone, discovered the fox with Celia, seized the lady, and made her swear that Volpone had attempted to rape her. The plan is to get an injunction against Bonario.
Act IV begins with the subplot of Sir Politic Would-be and Peregrine. Sir Politic is discovered entertaining his fellow Englishman with his naive understanding of politics. Lady Would-be interrupts the conversation and mistakes Peregrine for the courtesan. She apologizes upon discovering her mistake, but Peregrine leaves in a huff and promises to take his revenge for the affront.

                                                                                                                                          
At the court, Voltore succeeds in making Celia and Bonario look like lovers. Mosca persuades Lady Would-be to testify that Celia was the bawd in the gondola with her husband. Volpone makes his entrance on a stretcher to demonstrate his impotence.
All augurs well for the rogues as the fifth act begins. But Volpone cannot leave well enough alone. He sends his servants to announce his demise and waits for the gulls to come to claim their inheritance. Mosca is the heir! The parasite flaunts his knowledge of their wrongdoing to the birds of prey and they leave in despair. Disguised as a police officer, Volpone follows them to taunt them further.
Meanwhile, Peregrine, disguised as a merchant, comes to Sir Politic's house and tells the knight that the police are seeking him because he has plotted to overthrow the Venetian state. When Sir Politic hides in a tortoise shell, Peregrine calls in some other merchants to mock and humiliate the foolish Englishman.

At the court, the three gulls, enraged by Mosca and Volpone and the loss of their hopes, decide to tell the truth. They accuse Mosca of being the lying villain who created the whole plot. Mosca is summoned and arrives with another plot in mind. He will extricate Volpone from this predicament, but the fox must remain dead and he, Mosca, must continue as the heir. Volpone throws off his disguise and the entire intrigue is revealed.

The court sentences Mosca to the galleys; Volpone is deprived of his goods and sent to a hospital for incurables. The gulls are deprived of a legal practice, a wife, and a fortune. Celia returns to her father with her dowry trebled, and Bonario is his father's heir immediately.